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Patch Note [Beta 4]

Published October 2, 2026

Patch Note [Beta 4]

Guild

  • NewThe Guild camp is now a one-time unlock: a level 20 guild spends 30,000 guild AP to open it. Guilds that had already invested in their camp keep it, free.
  • NewThe camp NPC opens a new Guild camp window: access and requirements, buildings, upkeep and contributions, with one Unlock / Enter button.
  • NewA new rank permission lets the master allow other ranks to unlock the camp.
  • ChangedEntering the Guild camp now requires guild level 20.
  • FixedIf a guild contribution cannot be saved, your penya or gems are mailed back instead of being lost.

PvP

  • NewTeam Mixed PvP rework: a join popup with a countdown when the arena opens, and a shorter preparation phase.
  • NewTeam Mixed: on death you wait on the platform and respawn after 10 s; you can rebuff yourself there. Each team now has 10 lives (was 16).
  • NewTeam Mixed: new scoreboard (team ranking, lives, K/D, respawn timer), green allies / red enemies over heads, and the kill log in chat.
  • ChangedTeam Mixed chip rewards have been lowered.
  • FixedTeam Mixed: no more random "PK is unavailable" refusals, and Tab no longer targets teammates from another guild.
  • FixedTDM and FFA players no longer spawn inside the arena walls.
  • ChangedGuild Siege: a member who leaves or is kicked from the guild leaves the lineup, and a player can no longer sit in two lineups.
  • ChangedGuild Siege: a siege with no kill gives no rewards, and a points tie goes to the guild that reached the score first.
  • FixedGuild Siege: a selected player waiting in town no longer loses a life by logging out, and nobody arrives in town dead after the siege.
  • ChangedPvP damage is noticeably lower between level 105 and 134.
  • Changed[Red Chip Merchant] Hugo: prices raised (e.g. Scroll of Acquisition 150 chips, was 50), and he now sells the Stone of Stamina.
  • FixedRingmaster buffs (Geburah Tiphreth, Holyguard, Protect, Spirit Fortune) are no longer removed when you leave a PvP map.
  • FixedTeam Mixed refund mails are now titled "Team Mixed Refund" (they said "TDM Refund").

Dungeons & Rift

  • ChangedDungeons renamed: Iviliss Mine, Dekane Mine, Clockwork Cage, The Wilds, Catacombs of Anguish, Valley of Xius Mists, Ankou's Asylum, Kalgas Cave.
  • ChangedEvery dungeon has a new minimum level and a new minimum GearScore to enter: Mas lv 55+, GS 60 · Iviliss Mine lv 65+, GS 140 · Dekane Mine lv 85+, GS 240 · Clockwork Cage lv 105+, GS 700 · Volcane lv 115+, GS 1,050 · Musuleum of Drakul lv 115+, GS 1,050 · Ancient Chamber lv 128+, GS 1,480 · The Wilds lv 128+, GS 1,480 · Catacombs of Anguish lv 128+, GS 1,480 · Valley of Xius Mists lv 128+, GS 1,480 · Ankou's Asylum lv 150, GS 1,760 · Kalgas Cave lv 150, GS 1,760.
  • ChangedDungeon monsters HP and damage rebalanced to match the new level ranges.
  • ChangedKalgas Cave reworked: the Akin Statue and Balt Statue are gone; break the 3 Kalgas Statue spread across the cave, then face [God of Wrath] Kalgas in a new arena. There is no more boss teleport in this dungeon.
  • NewReworked difficulty window, and the leader can untick "Invite my party" to enter without inviting the group. "Medium" is now called Normal.
  • NewRift: living totems and the portal show on the minimap, and an arrow above you points to the nearest totem with its distance.
  • FixedRift totems no longer spawn out of reach (too high on a slope), so a rift can always be completed.
  • NewFour Element: one ticket for 12 channels (1v1 and AoE) in three tiers: 120 (lv 115-125), 130 (lv 126-139), 150 (lv 140-150). The channel list shows only your level's channels.
  • ChangedThe old Four Element 1v1 (7 Days) ticket turns into the new one automatically. Level 150 Four Element bosses have more HP.
  • ChangedInfernal Tower monsters hit harder and were retuned to the new weapon damage.
  • ChangedProp Hunt now starts at 11:00 UTC instead of 20:00 UTC (channel 1 only), with a new registration window that tells you why registering is refused.
  • FixedBoss AoE markers no longer appear in other parties' dungeons or keep firing after the boss dies.
  • FixedFloor teleporters inside a dungeon (such as Ankou's Asylum) now work.
  • FixedThe dungeon info panel no longer goes empty after changing the language mid-run.
  • NewProp Hunt now has an event icon on your HUD (Register / Enter / Info), and registered players get an Enter popup as soon as the arena opens.
  • ChangedThe Prop Hunt registration phase now lasts 1h30 (was 2h).
  • FixedRift: monsters summoned or transformed during a rift now disappear when it closes instead of staying in the zone.
  • FixedRift: a player who logged out before the end no longer loses the EXP part of the rift reward.
  • FixedBoss mine effects no longer stay on screen after the mine has exploded.
  • FixedKalgas Cave: the arrival portal glow and the boss-floor light no longer show as a dark opaque curtain.

Combat & Balance

  • ChangedNew balance pass on monsters: level 1-29 monsters hit harder, level 100-119 monsters hit softer, and many level 120-150 monsters have more HP.
  • ChangedFirst-job max HP retuned: Mercenary > Assist > Acrobat > Magician, now close together.
  • ChangedThe damage of many skills was retuned by level, mostly area skills gaining power at high level.
  • NewBlock EXP: a new EXP button in your status window stops all character EXP gain while it is on (saved per character).
  • ChangedParty contribution mode: members who attack or heal now earn clearly more EXP than members who only follow.
  • ChangedPets earn kill EXP only from monsters at or above your level, and their bonus only from monsters 15+ levels above you.
  • FixedPoison and bleed keep ticking after the monster that applied them dies (they used to stop).
  • FixedA third Psychic Wall cast now replaces your oldest wall instead of silently failing.
  • FixedAttacks are no longer wrongly "blocked by an obstacle" when you stand on a raised floor above your target (e.g. the boss arena of Ankou's Asylum).
  • ChangedDPS balance pass: every class now gets stronger at every level, in PvE and PvP, with no level where your damage drops.
  • ChangedEach weapon tier is now a clear damage upgrade over the previous one (weapon attack raised), and world monsters were retuned to match.
  • ChangedFirst-job damage brought together: Acrobat, Assist and Magician now deal close to the Mercenary.
  • ChangedKnight now has the highest max HP from level 75; the other classes' armor set HP was lowered slightly.
  • ChangedMadrigal giants are quicker to kill.
  • ChangedThe solo one-handed bonus now applies only to weapons of level 60 and above; lower one-handed swords and axes carry their full bonus on the item itself.
  • ChangedThe starting weapons are now weaker than level 15 weapons.

World & Map

  • NewMap (M): double-click a destination to teleport, or use the new button to make a teleport shortcut for your taskbar.
  • ChangedMadrigal NPCs: [Card Master] Epie is gone, [Guild House Manager] Rodella is replaced by [Guild Camp] Bertha, and [Chief Farmer] Harlie by [Chief Farmer] Elaine.
  • ChangedVisit Farm left the farm NPC menu: you now visit a farm from the Farm window.
  • New[Event NPC]Big Buff Pang now stands in many maps, dungeons included.
  • NewPang gives the Ringmaster buffs to any player when a Ringmaster stands next to them.
  • FixedPang skips weapon buffs (bow, yoyo...) you cannot use and tells you, instead of giving buffs that vanish at once.
  • ChangedElement cards (C, B, 3%, 4%) now drop from monsters up to level 150 (was 130). Yetti, Augu, Mammoth and Ghost of the Forgotten Prince no longer drop B cards.
  • ChangedRift and dungeon markers on the map (M) are bigger, with new art, and easier to click.

Interface

  • NewBrand-new mail window: inbox list with a reading pane, expiry warnings, and a clearer send form with a recap.
  • ChangedYour mailbox now shows your 40 newest mails (was 10), and Claim All works past 10.
  • NewThe top-left icon row folds away with a tab, shows a "!" when a hidden icon has news, and every icon has a tooltip.
  • NewA Card Collection icon in that row lights up when a free chest is ready; set tooltips list every bonus tier.
  • NewPets show a 2D icon in item slots, and many pets got a new icon.
  • ChangedItem tooltips show the solo one-handed weapon bonus per line, e.g. STR +7 (+7).
  • FixedBuff items (candies, potions, scrolls...) now show their duration in the tooltip.
  • ChangedActivity Points info tab sorted by category.
  • NewNew loading splash, and new PvP vote icons for FFA, TDM and Mixed in the calendar.
  • NewHall of Fame badges (FFA Champion, TDM Champion, Lottery Winner, Secret Room Champion) have their own icons, and badge names are now translated.
  • ChangedOffline shop: the open time shown to visitors now reads in days, hours, minutes and seconds.
  • FixedItem wiki and offline shop search: the job and sex filters now list every item you can equip (parent-job, all-job and unisex items included).
  • FixedUpgrade window: the Piercing target of a suit now stops at 4.
  • FixedThe Record Book no longer lists the removed World Boss Kills category.

Items & Economy

  • NewActivity Points from more content: Rift (3 to 10 by difficulty), Infernal Tower floors (1, max 10/day), Prop Hunt wins (2), Team Mixed kills (3), card draws (3, max 10/day).
  • NewThe Farm NPC opens a Farm window: requirements, purchase, productions, decors and how it works, in one place.
  • ChangedElement card upgrade recipes can now fail (materials lost): the recipe tooltip and confirm window show your chance.
  • ChangedPink Cotton Candy and the other cotton candies need 5 of each farm product (was 2).
  • ChangedLevel 105-150 class armor and level 105 weapons now sell to NPCs for a price that grows with their level.
  • ChangedThe first-job armor sets can be worn from level 1.
  • ChangedThe Scroll of Job Change now also converts the level 150 armor sets and weapons.
  • ChangedSovereign election reward: 3 VIP Scroll 500 (was 4), 2 Wheel Coin (VIP) and 50 Scroll of Superior Awakening (was 40); no more title scroll.
  • ChangedThe Minister of Environment no longer has the Love of Peace buff.
  • FixedThe Wandering Merchant accepts Perin for penya prices, and its Buy button no longer stops responding on some PCs.
  • FixedA refused buyback now refunds your penya.
  • ChangedBound or locked items can no longer fill an offline shop's buy order.
  • ChangedRecycling checks your bag space first and refuses if the results would not fit.
  • ChangedMail tells you why an item cannot be attached; quest items can no longer be mailed.
  • ChangedSome character and guild names are no longer allowed, at creation and rename.
  • ChangedA box now opens only when your bag has room for what it can give; otherwise you keep the box.

Forge Repairs

  • FixedA rare issue where switching characters quickly could misplace bank items or penya.
  • FixedWith a Common Bank scroll, your other characters' bank tabs now show their items.
  • FixedPressing Enter on server select no longer skips character select.
  • FixedCreating a character with an invalid name now shows an error instead of freezing the screen.
  • FixedA player could stay stuck kneeling after collecting, even after relog.
  • FixedAfter the job change preview closed, clicking an object no longer locks your movement until relog.
  • FixedAuto-awake now stops on the value shown in the panel, and refuses to start without a target.
  • FixedA stack above its maximum size no longer vanishes when you use it.
  • FixedCancelling an offline shop listing can no longer destroy the item.
  • FixedMystic Overdrive now appears in the Server Buffs window.
  • FixedPlayers no longer show as "Unknown" in the Activity Points and Record Book rankings.
  • FixedNo more "Farm action successful" message on every farm teleport.
  • FixedReadability on the V15 and Light themes: chat, Infernal Tower ranking, Wheel of Fortune history, crafting tooltips, Prop Hunt window.
  • FixedSmall UI fixes: the "seen" mark in conversations, the job change model preview background.
  • FixedGame Masters can now free a stuck character on any channel.
  • FixedAuto-awake: the window no longer stops responding when a request is refused (for example with an NPC shop open).
  • FixedGaining several Season Pass levels at once now gives each level's reward (it repeated the first one).
  • FixedTwo-handed swords and axes now show their own weapon glow instead of the one-handed one.
  • FixedYour Wardrobe pet glow now shows as soon as you summon any pet, without re-applying it.
  • FixedWardrobe previews: no more black background, and a Jester's yoyo glow shows on both hands.
  • FixedJesters with different yoyos no longer throw the same yoyo on screen.
  • FixedSeveral client crash fixes.

Safe travels, adventurers

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