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Patch Note [Beta 2]

Published September 28, 2026

Patch Note [Beta 2]
Headline

Balance Rework · Part 1

The game used to be tuned around a fully geared, fully buffed character. That is why monster HP jumps around level 60, why old skills like Slash or Power Fist could beat your newest ones, and why area skills fell far behind. We are re-tuning everything around a normal character: +0 gear, Pang buffs and a party Link Attack. Your gear becomes a bonus, not a requirement. This patch is the first step.

What changes today

  • ChangedArea skills are much stronger for every class: they now come close to your best single-target skill. Blade Dance, Sonic Blade, Power Stomp, Earth Divider, Maximum Crisis, Psychic Square, Arrow Rain, Merkaba Hanzelrusha and the Elementor fields all get a clear boost.
  • ChangedYour newest skill is now your best one: newer single-target skills such as Cross Strike, Piercing Serpent, Vital stab and Triple shot were raised above the older ones.
  • ChangedSkills unlocked at the same level are now equally strong, so you can pick the one you enjoy.
  • ChangedSome old skills lose power at high level (Mercenary skills, Power Fist...), so they no longer outshine your newer ones.
  • ChangedHP now starts from the same base for every class, with a class bonus on top. Your total HP stays about the same, and the Knight is now the toughest tank.
  • FixedFixed max HP dropping to 1 on some low-STA Elementor, Ringmaster and Billposter builds.
  • ChangedPvP (level 130+): a fight between two players of the same level now lasts about 3 hits, instead of ending in one hit or dragging on.

Monsters have not been re-tuned yet: they get their own pass next, so kill speed and damage taken may feel different until then. Tell us what you feel on Discord!

Numbers can still move as the rework goes on.

What comes next

  • Skills, HP and PvPThis patch
  • PvP part 2: ultimate skills brought in line in PvP.
  • Monsters: a clear number of hits to kill at each level range, and giants tuned against their family.
  • Experience: the same XP for every monster of the same level, with the same levelling time.
  • Dungeons, Tower, Secret Room and farming: new target run times.
  • The final version, a player guide, and a skill tooltip that shows your estimated damage.

A new launcher awaitsPlay several characters at once: the launcher can now open another game client while one is already running.

Download on the website

Guild

  • NewGuild founding: using a Scroll of Guild Creation now asks you to name your guild first. The scroll is only used once the guild is created, and closing the window keeps it. If creation fails, the scroll is given back to you.
  • FixedIn the Guild Siege, the defender chosen by the guild master now stays in place until the fight starts, even if they log out.

Combat

  • NewAttack with a single click: a new option in the QoL settings. When it is on, one click on a monster or hostile player attacks it. Off by default.
  • NewSURGE! hits now have their own impact effect, on skills and magic too.
  • FixedBuffs with a negative effect now lower the stat as intended, instead of raising it.
  • FixedFixed some characters being revived with only 1 max HP.
  • ChangedAfter landing a killing blow, you must wait 5 seconds before getting on a mount or fly board.

Dungeons & Rift

  • ChangedDungeon energy is now shown clearly: the energy you can actually use, how it splits between your character and your PC (shared by every character on the same PC), and why entry is blocked when you cannot go in.
  • ChangedThe energy refill countdown was removed from the difficulty window, and the energy bar title was removed to save space.
  • ChangedParty members can now always choose SOLO at a dungeon portal, even while their party is inside.
  • ChangedRift rewards now include Moonstone and Sunstone.
  • NewClaiming the Rift reward chest now opens a recap window listing every item, penya and dust you obtained.
  • FixedThe Tower wave timer now counts down every second, not only when you kill a monster.
  • FixedThe help button of the Dungeon Run Reward window now opens the right wiki page.

Events

  • NewJump Rapidity: a new Restart button, a 5-second countdown before every run, and an automatic return to Flaris 60 seconds after you finish.
  • ChangedJump Rapidity: falling off the course now restarts your run from the start, facing the right way.
  • NewJump Rapidity: the HUD shows your live gap to the world record and your personal best while you run.
  • ChangedPvP events (FFA, TDM, Mixed): one registration and one vote per PC.
  • FixedPlayers flying at the end of an FFA event are now sent back like everyone else.
  • FixedA player who left a Prop Hunt match is no longer frozen or teleported when that match ends.
  • FixedThe Secret Room now tells a flying player why they cannot enter.

World & Map

  • NewSelecting a dungeon on the world map keeps its tooltip pinned, and the tooltip now shows the level and GearScore needed.
  • ChangedThe map window remembers its position and size after you relog.
  • ChangedMadrigal monster spawns have been updated.

Interface

  • ChangedSound effects are muted while the game window is in the background.
  • NewThe mouse cursor no longer appears oversized on scaled Windows displays, and a new Cursor Size option lets you pick its size.
  • NewClicking your own pick-up pet now offers a Pick-up Filter entry to open its loot filter.
  • ChangedThe trade window now uses your theme's look instead of a pink grid.
  • ChangedThe wiki Drop Sources window is now translated in French and German.
  • ChangedWheel of Fortune: the Stop button now reacts instantly, and VIP players get an Auto spin option that spins until you stop it.
  • FixedCtrl+A C X V and Tab work again in text boxes, and double-clicks behave correctly again.
  • FixedThe login screen tells you when your account ID is too short or too long.
  • FixedText after an item link in chat keeps the channel color.
  • FixedThe item comparison tooltip no longer keeps fading in and out on ground items.

Forge Repairs

  • FixedThe Wheel of Fortune reward now shows in the history even if you close the window mid-spin, and rare-prize announcements wait until the wheel stops.
  • FixedEquipped items can no longer be put into recycling.
  • FixedClicking a nearby inventory slot during an upgrade no longer equips the item.
  • FixedThe Party Finder no longer asks a solo player to leave their party.
  • FixedThe wardrobe leaderboard now counts real unlocks instead of equip clicks.
  • FixedThe wardrobe no longer offers Extract or destroy on role outfits, which cannot be removed.
  • FixedFixed monsters or players you sometimes could not target after they reappeared.
  • FixedFixed a client crash on some monster models.

Safe travels, adventurers

Found a bug or have an idea? Tell us in Bug Reports and Suggestions on Discord. Thanks everyone!

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