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Patch Note [Beta 3]

Published September 30, 2026

Patch Note [Beta 3]
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Balance Rework · Part 2

Part 1 re-tuned every skill around a normal character (+0 gear, Pang buffs, party Link Attack). Part 2 finishes the job: monsters, experience, dungeons and the Tower now follow that same character, so your gear stays a bonus everywhere you go.

What changes today

  • ChangedMonsters are re-tuned at every level, with a clear number of hits to kill per level range. From level 60 to 119, their HP and defense now rise smoothly level by level: no more jump around level 60.
  • ChangedSkills and monsters are re-checked with Pang buffs applied at every level, so kill speed stays consistent as you level.
  • ChangedMonster damage is re-tuned too: open-world monsters no longer hit far too hard, as they did since Part 1.
  • ChangedGiants are re-tuned against their family and are now much tougher to bring down.
  • ChangedExperience: every basic monster of the same level now gives the same XP, captains included, and a higher-level monster always gives a little more XP.
  • ChangedA monster below your level (giants included) now always gives less XP than one of your level, and the level penalty works again, in a party too.
  • ChangedMonsters above your level now give only a little more XP than those of your level, so hunting far above your level no longer pays off.
  • ChangedLevelling to 130 takes about the same time as before. From 130 to 150, each level now takes a bit longer than the last, instead of getting faster near the cap.
  • ChangedPandemonium deals less damage, most of all at high level, and no longer out-damages Blade Dance.
  • ChangedEvery dungeon and every Infernal Tower floor is re-tuned for the new character. The Four Elements bosses are tougher, and the tickets show their new HP.
  • ChangedCasters (INT builds) now cast faster: fastest with a wand, then a staff, then a stick. Their spells hit a little lower per hit, so their overall damage stays in line.
  • FixedMerkaba Hanzelrusha, Burningfield, Arrow Rain and Flame Arrow no longer deal far more damage than intended: their damage is now spread over their ticks.
  • NewDEX now lets you block melee hits again, against monsters and players: a blocked hit deals half damage.
  • ChangedSURGE or Critical: Magician, Elementor, Psykeeper and Ringmaster land SURGE! hits with their magic skills and wand attacks. Every other hit lands a Critical, so Blade-line players now see red Criticals.
  • FixedThe character sheet now shows the Critical and SURGE values the server really uses.
  • ChangedPvP: the 3-hit rule is re-fitted for every class, and Asalraalaikum and Penya Strike now use their own damage in PvP.
  • ChangedCursed Mind now lowers the target's defense by 20% for 8 seconds, instead of removing magic resistance.
  • ChangedAssist and Ringmaster buffs (Haste, Cat's Reflex, Protect, Holyguard, Geburah Tiphreth, Heavens Step and the others) now last 3 hours.
  • NewThe skill tooltip now shows your Estimated Damage per hit, for your current gear, instead of the old base damage lines.

Numbers can still move while we watch the new balance live. Tell us what you feel on Discord!

What comes next

  • Part 1: skills, HP and PvP.
  • Part 2: monsters, XP, dungeons, Tower and PvP ultimates.This patch
  • Fine-tuning from your feedback, starting with melee vs caster damage.

Dungeons & Rift

  • NewDungeon invitations: when a party member opens a party dungeon, the other online members get a 20-second invite showing the difficulty. Join takes you straight in.
  • NewA new Ignore dungeon invitations option in the QoL settings turns those invites off.
  • ChangedIn a Rift, only one character per PC is now ranked and rewarded.
  • FixedIn a Rift, you must now stand inside the ring to damage the totems and Rift monsters, and Rift monsters no longer wander far outside it.
  • NewEvery Rift reward now includes pills for the Rift's level:
    Rift levelPill
    1-30Yellow Pill
    31-60Blue Pill
    61-90Red Pill
    91-120Gold Pill
    121+Mysterious Pill
  • FixedBoss ground-line attacks (such as Drakul the Diabolic's) no longer stack several blasts at the boss's feet, which could one-shot high-HP players.

Guild Siege

  • ChangedThe Guild Siege application window is rebuilt: bid, live prize pool, Red Chips, Winner and MVP rewards, the GS Performer buff and the conditions, all in one place.
  • FixedThe GS Performer guild buff now lasts 12 hours, is refreshed by each siege, and is no longer lost after a server restart.

Events

  • NewProp Hunt: registered players can enter the arena during the last 5 minutes of registration, and the countdown now shows days, hours, minutes and seconds.
  • FixedTeam Mixed PvP: players online when the vote ended can register again, without having to relog.
  • ChangedTeam Mixed PvP now has its own announcements and a live registered players count.
  • FixedFFA / TDM preset events: your item buffs (Party EXP and Party Skill scrolls, potions...) are now given back when you leave the event.
  • FixedJump Rapidity: the run HUD can no longer be closed by mistake during a run.
  • FixedJump Rapidity: the start countdown shows a single number that updates, and no longer floods the chat.
  • NewWheel of Fortune: VIP players get a x10 button that runs 10 spins in a row.

World & Map

  • NewZone tickets: double-click your ticket while inside its zone to switch channel or leave.
  • ChangedThe world map teleporter now also lists Flaris and Saint Morning in its Zones tab.
  • FixedPushes and knockback are back as in the original game: Psychic Wall pushes enemies back again.

Items & Economy

  • FixedThe map drop bonus now works as intended: it improves your drops on that map instead of duplicating an item you already got.
  • ChangedMonster drops are re-balanced: rare items now drop as rarely as intended. Some rare drops you are used to will be harder to get.
  • FixedKilling monsters above or below your level no longer lowers some drops twice: off-level farming now gives more drops than before.
  • FixedDrop events no longer boost some drops far beyond the announced bonus.
  • NewALT+click a monster to target it without attacking and open a Check drops menu showing what it can drop.
  • ChangedFood is reworked: it now heals far more, with a level and a price per tier:
    FoodHeals (HP)LevelPrice (penya)
    Lollipop450150
    Milk95030200
    Hot Dog2,20060600
    Chicken Stick4,100901,500
    Star Candy20,0001205,000
  • NewFood merchants now sell Lollipop, Milk, Hot Dog, Chicken Stick, Star Candy and Secret Medicine 1 (restores 45% of your max HP, 50,000 penya). The Red Pill is no longer sold.
  • ChangedPills are re-tuned: the first four are usable 30 levels earlier, and the Mysterious Pill now heals 30,000 HP:
    PillLevelHeals (HP)
    Yellow Pill1750
    Blue Pill301,550
    Red Pill603,650
    Gold Pill907,000
    Mysterious Pill–30,000
  • ChangedGiants no longer drop food and drinks. Basic food now drops from monsters of its level range:
    Monster levelFood
    1-30Lollipop
    31-60Milk
    61-90Hot Dog
    91-120Chicken Stick
    121+Star Candy
  • NewEvery new character now starts with a random fashion outfit to try for 24 hours of play time (bound, cannot be sold to NPCs), and 50 Lollipops instead of 50 Barbecue.
  • NewA pet now gains +1 life each time it reaches a new highest level.
  • NewShop search results now show the stack quantity on each icon.
  • ChangedTwo-handed weapons now show their awakening lines as base (+bonus) instead of a doubled total.

Interface

  • NewCtrl+click an item in the wiki to link it in chat.
  • NewThe Party Finder is wider and shows each party's EXP share mode, with an EXP filter (All, Level, Contribution).
  • ChangedThe Messenger friend menu no longer shows the unused House Entry Permissions entry.
  • FixedThe DPS meter now refreshes once per second, without absurd values on the first hits.
  • ChangedNew installs start with the Small cursor size.

Forge Repairs

  • FixedGuild and character rename scrolls now check the name first: a refused name no longer uses up your scroll, and each refusal shows the right message.
  • FixedThe guild rename announcement now reads correctly.
  • FixedItem link colours in chat no longer vanish after switching chat tabs, or when a message is cut.
  • FixedHotkey settings now record Ctrl and Shift combos correctly.
  • FixedFixed an exploit involving chat item links.

Safe travels, adventurers

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